The latest offering from Banks (The Wasp Factory) gives a scion's-eye view of an eccentric, splintering Scottish business family. Having secured immense wealth via the Empire! board game (invented by a relative in 1880) and its various offshoots, the Wopuld family must now decide whether to sell the company: the American Spraint Corporation wants Empire! as a jewel in its crown. As the family gathers to celebrate matriarch Grandma Win's 80th birthday and have a board meeting, Win dispatches grandson Fielding to find his cousin Alban, who has fled the family to become a forester, in order to solidify her vision of the family legacy. Banks flashes back through Alban's painful memories of his mother (who committed suicide) and his cousin Sophie (whom he loved) as he heads home. The book contains a plethora of family secrets, none of which fully drive the plot, but the gothic setting, big passions and light humor suffice.